Gears of War: E-DayCollectibles Guide2026-10-04

Gears of War: E-Day Act 5 Collectibles Guide – All 12 Locations

Find all 12 collectibles in Gears of War: E-Day Act 5 with chapter totals, ordered locations, missable warnings and spoiler-safe directions through the final Campaign act.


Gears of War: E-Day Act 5 Collectibles Guide – All 12 Locations

Kalona shipyard in Gears of War: E-Day

Act 5 contains 12 collectibles spread across four of its five chapters. It is much lighter on collectibles than Acts 2–4, but the final act moves quickly and several pickups sit beside story transitions where it is easy to keep moving without checking the area.

Act 5 is also much more linear than the large city sections earlier in the Campaign. That makes the route easier to follow, but it also means missed items may require chapter replay once you pass a point of no return.

The final three collectibles are in Chapter 5: The Fall of Kalona and involve ending-related events. This guide keeps the directions as spoiler-light as possible, but the collectible names themselves reveal some story information.

Chapter Name Collectibles
1 One Problem at a Time 1
2 Ghost Town 3
3 Storm Clouds 0
4 Resolute 5
5 The Fall of Kalona 3
Total 12

All 12 count toward Memories From E-Day, which requires every standard Campaign collectible.

Before leaving each chapter, check the War Journal against the totals above. Listen for the collectible audio cue and use Tac-Com when you are close to a pickup.

Act 5 Chapter 1: One Problem at a Time – 1 Collectible

There is only one collectible in the opening chapter, and it appears shortly after the train section.

# Collectible How to Find It
1 COG Tags of Private Lorin Galvin After the train sequence ends and you are back on foot, follow the route toward the next objective. Before entering the park area, look to the left and search the body on the ground for the tags.

This is easy to miss because the story route continues directly ahead. Grab the tags before entering the park instead of assuming you can return later.

Your War Journal should show 1/1 for Chapter 1.

Act 5 Chapter 2: Ghost Town – 3 Collectibles

Ghost Town contains three collectibles. The first appears almost immediately, while the other two are found during the hospital and building-escape sections.

# Collectible How to Find It
1 COG Tags of Specialist Wallace Teale As soon as the chapter begins, turn left toward the containers instead of following the objective. Search the body beside the containers for the tags. Do this immediately so you do not forget it once the chapter gets moving.
2 Clinical Test Trial Medication When the route takes you through the hospital, go to the second floor and search around the surgery/medical room. The medication is sitting on a desk inside the hospital.
3 COG Tags of Master Sergeant Joseph Kopec During the escape through Landa Courts Apartment, continue upward until you reach the top-floor section. Look for the burning room with a body sitting in a chair. Search the body for Kopec's tags before continuing the escape.

The third collectible is the one to watch. The escape sequence naturally encourages you to keep moving, so stop when you reach the burning room rather than following the route straight past it.

You should leave Ghost Town with 3/3.

Act 5 Chapter 3: Storm Clouds – 0 Collectibles

There are no standard collectibles in Storm Clouds.

You can continue through the chapter normally without worrying about the Memories From E-Day collectible count.

Act 5 Chapter 4: Resolute – 5 Collectibles

Resolute contains the largest collectible group in Act 5. Most are close to the story route, but several require checking a side of the room or turning away from the objective for a moment.

# Collectible How to Find It
1 COG Tags of Lieutenant Enola Tabaaha Just before entering the room where you meet Michaelson, turn left instead. Search the nearby body for Tabaaha's tags before walking into the meeting room.
2 Captain's Log, CNV Resolute Inside the room where you meet Michaelson and the other high-command members, search the room before moving on. The Captain's Log is on a shelf/cabinet in the corner.
3 CNV Resolute Decommissioning Plans Follow the main objective until you enter a workshop-like room. Crawl beneath the generator, then check the table on the other side for the plans.
4 COG Tags of Lieutenant Arthur Palarmo During the section where you are escorting Zee, climb the required ladder. Once you reach the top, turn around and look back across the ladder area and search the nearby body for Palarmo's tags.
5 Sketch of the Kalona Skyline In the chapter's final crane area, climb all the way to the top of the crane. Search the desk at the top for the sketch before leaving the area.

The easiest misses here are the first collectible, because the meeting room draws you forward, and the final skyline sketch, because it requires climbing to the top of the crane instead of simply following the main objective.

Check for 5/5 before finishing Resolute.

Act 5 Chapter 5: The Fall of Kalona – 3 Collectibles

Story spoiler warning: the final two collectibles are awarded through endgame events. If you have not finished the Campaign and want to avoid knowing how the final chapter rewards work, stop after the first collectible and return to this section later.

# Collectible How to Find It
1 COG Tags of Sergeant Alton Hau When you return to the bridge covered with impaled bodies — the same bridge seen earlier in the Campaign — search the bodies as you cross. The tags are near a broken, burning vehicle. Pick them up before continuing.
2 COG Tags of Sergeant Bryce Valen This collectible is awarded automatically after defeating the final boss. There is no separate pickup to search for.
3 Carlos Santiago's COG Tags and Photo This final collectible is awarded automatically after completing the game and reaching the ending.

If you have collected everything from the earlier Acts, finishing Chapter 5 should bring the full Campaign collectible count to 140/140 and satisfy the collectible requirement for Memories From E-Day.

Act 5 Collectible Checklist

If your Act 5 total is short, compare your War Journal with this quick checklist before replaying a chapter.

Chapter Expected Total
One Problem at a Time 1
Ghost Town 3
Storm Clouds 0
Resolute 5
The Fall of Kalona 3
Act 5 Total 12

If you are missing one collectible, check Ghost Town's burning apartment room and Resolute's crane first. Those are the two locations where the story pacing makes it easiest to continue without searching.

For earlier Acts, use our main E-Day collectibles guide or jump directly to:

For the rest of our coverage, return to the Gears of War: E-Day guide hub.