Modern Warfare 4 All 18 Campaign Trophies & Achievements
Full list of all 18 MW4 campaign achievements, mission requirements, difficulty restrictions, collectible challenges, and 100% roadmap.
There are 18 campaign trophies and achievements in Call of Duty: Modern Warfare 4: eight Gold and ten Silver on PlayStation, equivalent to 1,000 Gamerscore on Xbox. There is no separate Platinum trophy for the PS5 MW4 campaign list.
Some objectives require a particular difficulty, while others involve collectibles, stealth or special kills. The most important planning detail is that Pacifist and Revenge cannot be completed in the same Assassins run.
1. Every Campaign Achievement in Modern Warfare 4
| Trophy / achievement | Mission | Requirement | PS tier |
|---|---|---|---|
| Hold the Line | Entire campaign | Finish the story on any difficulty | Gold |
| Was It Worth It? | Entire campaign | Complete the game on Realism | Gold |
| Skeet Shooting | Mayhem | Kill 10 paratroopers before they land | Silver |
| Safety's On | Out in the Cold | Clear the kitchen without firing your gun on Hardened or higher | Gold |
| Can't Touch This | Makarov alley encounter | Defeat Makarov without taking damage on Veteran or higher | Gold |
| No Stone Unturned | Following Orders | Confiscate all contraband and read every note | Silver |
| No Harm Done | Following Orders | Get the defector's location without harming civilians | Silver |
| Bullet Train | Hired Gun | Kill 50 enemies while standing on train cars | Silver |
| Raining Thunder | Losing Ground | Kill 15 enemies with three consecutive mortar rounds | Silver |
| Revenge | Assassins | Kill every enemy after Shin dies, on Hardened or higher | Silver |
| Pacifist | Assassins | Complete the mission after killing only one enemy | Gold |
| Time to Crate | Stranded | Open all Yellow Supply Crates | Gold |
| Scavenger | Stranded / Base Camp | Repair everything at Base Camp | Gold |
| Incoming! | Stranded | Destroy SAM Site reinforcement vehicles before enemies disembark | Silver |
| Long Shot | Counter Attack | Snipe all four mortar operators | Silver |
| Never Forgotten | Escape | Recover Gaz's dog tags | Silver |
| Trench Broom | Entrenched | Get 15 shotgun kills before securing the Target Building | Silver |
| Noteworthy | Campaign notes | Read 50 different notes | Gold |

Promotional image via Hobby Search.
2. Trophies with Difficulty Requirements
Four achievements require a specific difficulty:
| Achievement | Minimum difficulty |
|---|---|
| Safety's On | Hardened |
| Revenge | Hardened |
| Can't Touch This | Veteran |
| Was It Worth It? | Realism, full campaign |
The standard difficulties are Recruit, Regular, Hardened and Veteran. Realism unlocks after your first campaign completion. That means you should plan on at least two campaign playthroughs for all achievements. Completing Realism also unlocks the separate YOLO difficulty, but it is not required for the 18 listed trophies.
3. Following Orders: Two Trophies in One Visit
In Following Orders, collect four notes and four contraband items for No Stone Unturned. Avoid harming any civilians while using the medicine-based interrogation prompts to earn No Harm Done as well.
The first house contains most of the items. The final notes are in the third house, including one inside the kitchen cellar.
4. Assassins: Pacifist and Revenge Need Separate Runs
Pacifist allows one player kill during Assassins. Take the scripted enemy at the boardroom and sneak through the library, kitchen and garden without killing anyone else. You can attempt Pacifist on Recruit.
Revenge asks you to kill the enemies after Shin dies and requires Hardened or above. Since this conflicts with Pacifist's one-kill limit, replay Assassins for the second trophy rather than trying to combine the two.
See the Pacifist stealth route.
5. Stranded: Collectibles, Repairs and SAM Site
Stranded accounts for several achievements:
- Time to Crate: Open all 26 Yellow Supply Crates, including the moving train and convoy caches.
- Noteworthy: Read 50 distinct notes across the campaign. Stranded contains 58 of the campaign's 64 documented notes, so most progress comes from here.
- Scavenger: Complete the four documented Base Camp weapon repairs, costing 80 Supplies altogether.
- Incoming!: Destroy each reinforcement vehicle at the SAM Site before its occupants leave the vehicle.
For the repair objective, use the Scavenger Base Camp guide.
6. Other Mission-Specific Challenges
- Mayhem – Skeet Shooting: Focus on airborne paratroopers and reach ten kills before they land.
- Out in the Cold – Safety's On: Set Hardened or higher before the kitchen encounter. Clear it using methods other than firing your weapon.
- Hired Gun – Bullet Train: Make sure you are standing on train cars while earning the 50 kills; kills made elsewhere do not satisfy the wording.
- Losing Ground – Raining Thunder: Use three consecutive mortar rounds to eliminate a combined 15 enemies.
- Counter Attack – Long Shot: Identify and snipe all four enemies operating mortars before the opportunity passes.
- Escape – Never Forgotten: Enter 8410 at the office safe and pick up Gaz's Dog Tags.
- Entrenched – Trench Broom: Use a shotgun to get 15 kills before you secure the Target Building.
- Makarov alley encounter – Can't Touch This: Avoid all damage during the encounter on Veteran or higher.
For the precise safe route in Escape, see Gaz's Dog Tags Location and Safe Code.
7. Recommended 100% Completion Order
On your first campaign run, concentrate on the mission-specific challenges, collectibles and basic completion. Make a separate Assassins visit for Pacifist or Revenge as needed. If you want to combine more requirements, playing at least on Hardened for the first run allows you to attempt Safety's On and Revenge.
When the campaign is finished and Realism becomes available, start a new Realism run for Was It Worth It?. Clear any remaining trophies through mission replay, checking achievement completion after each challenge instead of assuming that finishing the mission is enough.